• The Case Method will asign a color for each pixel. Useful when using a detailled image with lots of colors.
• The Conditional Zones Method will segment the image into block of the same color. Efficient when using a pixel art or low-color images.
• Quaternization Compression (recommended) will search for the best color palette among the image average colors.
• Color per pixel Compression will search for each pixel the closest color using approximated RGB values
► The number of colors present in the final render. Too many colors may make the shader too heavy and thus, prevent the shader to load
► Makes the image closer from the original, may introduce more dither. Process time might also be longer when you click on Generate
► Defines the amount of available values in each channel
☞ There are 64 possible colors
► Resolution percentage from the actual canvas. The less the value is, the more the shader will display a pixalated image. Big values may cause to not load the shader at all
Warning: Remember that your file has been changed.
Please regenerate to have your new version
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